Abstract
The designers have started to use technological means in increasing fashion, with tools aimed for them readily available. In order to manage the task of designing and analysing a prototype, we focus on using video as a storage of data by embedding the information with active markers. Based on a small survey of methods, characteristics of active markers are developed and a test program written. Using interactive prototyping projects as a test material, we form a direction for prototype development and video analysis.
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Mikkonen, J., Lee, JJ., Koskinen, I. (2009). Using Video with Active Markers. In: Tscheligi, M., et al. Ambient Intelligence. AmI 2009. Lecture Notes in Computer Science, vol 5859. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-05408-2_15
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DOI: https://doi.org/10.1007/978-3-642-05408-2_15
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-05407-5
Online ISBN: 978-3-642-05408-2
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