Abstract
The use of information technologies to support learning is an important study area for both teaching experts and HCI researchers aiming to produce efficacious e-learning systems allowing teachers, tutors and students to carry out their activities in a satisfactory and enjoyable manner. The system the user will interact with must therefore be designed not only on the basis of the classic usability principles but also of those aspects that affect the overall user experience. Aim of the present study is to see how individual characteristics of cognitive and above all motivational type affect learning while using an e-learning system, and to assess their impact on the overall e-learning user experience.
Chapter PDF
References
McCarthy, J., Wright, P.: Technology as experience. MIT Press, Massachusetts (2004)
Hassenzahl, M., Tractinsky, N.: User experience – a research agenda. Behaviour & Information Technology 25(2), 91–97 (2006)
Geven, A., Schrammel, J., Tscheligi, M.: Narrations and storytelling as methodological key elements for studying user experience. In: Workshop on User Experience - Towards a unified view at the NordiCHI 2006, pp. 79–83. ACM Press, New York (2006)
Pellerey, M.: Questionario sulle strategie d’apprendimento. LAS, Italy (1996)
Basili, V.R., Caldiera, G., Rombach, H.D.: The Goal Question Metric approach, encyclopedia of software engineering. Wiley & Sons Inc., Chichester (1999)
Law, E., Roto, V., Vermeeren, A.P., Kort, J., Hassenzahl, M.: Towards a shared definition of user experience. In: CHI 2008, pp. 2395–2398. ACM Press, New York (2008)
Proceeding of the International Workshop on User Experience - Towards a unified view at the NordiCHI 2006 Conference. ACM Press, New York (2006)
Pintrich, P.R.: A motivational science perspective on the role of learners motivation in learning and teaching context. Journal of Educational Psychology 5(4), 667–686 (2003)
Deci, E.L., Ryan, R.M.: Intrinsic motivation and self-determination in human behaviour. Plenum, New York (1985)
Lanzilotti, R., Montinaro, F.: Un aspetto della “User Experience” con sistemi di e-learning. In: Didamatica 2008, pp. 469–478. Edizioni Giuseppe Laterza, Italy (2008)
Lavie, T., Tractinsky, N.: Assessing dimensions of perceived visual aesthetics of web sites. Int. Journal of Human-Computer Studies 60, 269–298 (2004)
Pedrabissi, L., Santinello, M.: I test psicologici. Il Mulino, Italy (1997)
Ioannidou, A., Repenning, A., Webb, D.: Using scalable game design to promote 3D fluency: assessing the AgentCube incremental 3D end-user development framework. In: VLHCC 2008, pp. 47–54. IEEE Press, Germany (2008)
Pragnell, M.V., Roselli, T., Rossano, V.: Can a Hypermedia Cooperative e-Learning Environment Stimulate Constructive Collaboration? Educational Technology & Society 9(2), 119–132 (2006)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Lanzilotti, R., Montinaro, F., Ardito, C. (2009). Influence of Students’ Motivation on Their Experience with E-Learning Systems: An Experimental Study. In: Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Applications and Services. UAHCI 2009. Lecture Notes in Computer Science, vol 5616. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02713-0_7
Download citation
DOI: https://doi.org/10.1007/978-3-642-02713-0_7
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-02712-3
Online ISBN: 978-3-642-02713-0
eBook Packages: Computer ScienceComputer Science (R0)