Skip to main content

Awareness and Reflection in Mobile Learning Support

  • Chapter
  • First Online:
Learning Network Services for Professional Development
  • 694 Accesses

Abstract

This chapter analyses contextual parameters for designing mobile information visualization for stimulating reflection on learning actions. We discuss the transformation process from a desktop centered web-application into a mobile web-information system. Such transformations are always required whenever desktop applications do not meet the fundamental requirements of mobile or – more precisely – hand-held technologies.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Beck, J.C. Wade M.: Got Game, How the Gamer Generation is Reshaping the Business Forever. (2004), Boston, MA: Harvard Business School Press

    Google Scholar 

  • Benford, S., Rowland, D., Flintham, M., Drozd, A., Hull, R., Reid, J., Morrison, J., Facer, K.: Life on the edge: supporting collaboration in location-based experiences, Proc. of CHI 2005, Portland, Oregon USA, Apr. 2005, pp. 721–730, ACM Press, ISBN 1581139985

    Google Scholar 

  • Brusilovsky, P., Karagiannidis, C., Sampson, D.: The benefits of layered evaluation of adaptive application and services. 8th International Conference on User Modelling, Sonthofen, Germany (2001)

    Google Scholar 

  • Butler, D. L., Winne, P. H.: Feedback and self-regulated learning: a theoretical synthesis. Rev. Educ. Res. 65, 245--281 (1995)

    Google Scholar 

  • Chen, G. Kotz, D.: A Survey of Context-Aware Mobile Computing Research. Dartmouth Computer Science Technical Report TR2000-381, (2000), Dartmouth College, Hanover, NH

    Google Scholar 

  • Cristea, A., Calvi, L.: The three layers of adaptation granularity. 9th International Conference on User Modelling (Springer, Johnstown, PA 2003) pp. 4–14

    Google Scholar 

  • Csikszentmilaly, M.: Flow: The Psychology of Optimal Experience(Harper Collins, New York 1991)

    Google Scholar 

  • Dey, A. K., Abowd, G. D.: Towards a Better Understanding of Context and Context-Awareness. Proc. CHI 2000 Workshop on the What, Who, Where, When, and How of Context-Awareness, http://ftp://ftp.cc.gatech.edu/pub/gvu/tr/1999/99-22.pdf. (2000)

  • Dey, A. K.: Understanding and using context. Personal Ubiquitous Comput. 5(1), 4--7 (2001)

    Article  Google Scholar 

  • Dey, A. K.: Enabling the use of context in interactive applications. Computer-Human Interaction (CHI’00), de Hague, NL (2000) pp. 79–80

    Google Scholar 

  • Dieberger, A.: Supporting social navigation on the World Wide Web. IJHCS, 46(6), 805–825 (1997)

    Google Scholar 

  • Dron, J., Boyne, C. W., Mitchell, R.: Footpaths in the stuff swamp. In: WebNet 2001 World Conference on the WWW and Internet Proceedings, 23--27 Oct. 2001, Orlando, FL, USA

    Google Scholar 

  • Erickson, T., Kellogg, W. A.: Social translucence: using minimalist visualizations of social activity to support collective interaction. Designing Information Spaces: The Social Navigation Approach,ed. by K. Höök et al. (Springer, New York, 2003) pp. 17–41

    Chapter  Google Scholar 

  • Facer, K., Joiner, R., Stanton, D., Reid, J., Hull, R., Kirk, D.: Savannah: mobile gaming and learning? J. Comput. Assisted Learn. 20(6), 399--409 (2004)

    Article  Google Scholar 

  • Farzan, R., Brusilovsky, P.: Social navigation support in E-learning: what are the real footprints?, In Proceedings of Third Workshop on Intelligent Techniques for Web Personalization (ITWP ’05) at Nineteenth International Joint Conference on Artificial Intelligence, ed. by Wade, V., Ashman, H., Smyth, B., Edinburgh, U.K., August 1 (2005) pp. 49–56

    Google Scholar 

  • Garries, R., Ahlers, R., Driskel, J. E.: Games, motivation, and learning: a research and practice model. Simul. Gaming 33(4), 441--467 (2002)

    Article  Google Scholar 

  • Gee, J.P.: What does video games have to teach us about learning and literacy. (2003), New York, NY: Palgrave Macmillan

    Google Scholar 

  • Glahn, C., Specht, M., Koper, R.: Smart indicators on learning interactions. In Creating New Learning Experiences on a Global Scale: LNCS vol 4753. Second European Conference on Technology Enhanced Learning, EC-TEL, ed. E. Duval, R. Klamma, M. Wolpers (Springer, Berlin, Heidelberg 2007) pp. 56–70

    Google Scholar 

  • Glahn, C. Specht, M. Koper, R.: Visualisation of interaction footprints for engagement and motivation in online communities of practice - results of first interviews. Proceedings of the 1st Workshop on Technology Support for Self-organised Learners (TSSOLL), 2--3. June, 2008, Salzburg, Austria, pp. 29–43. Available at http://sunsite.informatik.rwth-aachen.de/Publications/CEUR-WS/Vol-349/glahn.pdf(accessed 6 Jul. 2008)

  • Kobsa, A.: Generic user modeling systems. User Modeling User-Adapted Interact. 11, 49--63 (2001)

    Article  MATH  Google Scholar 

  • Kreijns, K.: Socialable CSCL environments; social affordances, sociability, and social presence, doctoral dissertation, Open University of the Netherlands, Heerlen, (2004)

    Google Scholar 

  • Kreijns, K., Kirschner, P. A.: Group awareness widgets for enhancing social interaction in computer-supported collaborative learning environments: design and implementation. Paper presented at the 32nd ASEE/IEEE Frontiers in Education Conference, Boston, MA (2002)

    Google Scholar 

  • Lave, J.: The practice of learning. In Understanding Practice, Perspectives on Activity and Context, ed. Chaikin, S., Lave, J. (Cambridge University Press, New York 1993) pp. 3–33

    Google Scholar 

  • Lave, J., Wenger, E.: Situated Learning, Legitimate Peripheral Participation(Cambridge University Press, New York, 1991) p. 138

    Google Scholar 

  • Luchini, K., Quintana, C., Soloway, E.: Design guidelines for learner-centered handheld tools. Proceedings of the Conference on Human Factors in Computing Systems, Vienna, Austria (2004) pp. 135–142

    Google Scholar 

  • Luchini, K. et al.: Scaffolding in the small: designing educational supports for concept mapping on handheld computers. Proceedings of the Conference on Human Factors in Computing systems, Minneapolis, USA (2002)

    Google Scholar 

  • Norman, D. A.: Emotional Design: Why We Love (or Hate) Everyday Things (Basic Books, New York 2005)

    Google Scholar 

  • Norris, C., Soloway, E.: Using technology to address old problems in new ways. Commun. ACM 41(8), 11--18 (1998)

    Article  Google Scholar 

  • Norris C., Soloway E.: Envisioning the handheld-centric classroom. J. Educ. Comput. Res. 30: 281--294 (2004)

    Article  Google Scholar 

  • Nova, N., Girardin, F., Dillenbourg, P.: Location is not enough!: an empirical study of location-awareness in mobile collaboration. In Proceeding of the third IEEE International Workshop on Wireless and Mobile Technologies in Educations, Tokushima, Japan, November 28--30 (IEEE Press, New York 2005) pp. 21–28

    Google Scholar 

  • Rashid, Al Mamunur, Ling, Kimberly, Tassone, Regina D., Resnick, Paul, Kraut, Robert E. and Riedl, J.: Motivating participation by displaying the value of contribution. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems (2006) pp. 955–958

    Google Scholar 

  • Schön, D. A.: The Reflective Practitioner: How Professionals Think in Action (Maurice Temple Smith, London 1983)

    Google Scholar 

  • Schön, D. A.: Educating the Reflective Practitioner (Jossey-Bass, San Francisco 1987)

    Google Scholar 

  • Specht, M., Kobsa, A.: Interaction of domain expertise and interface design in adaptive educational hypermedia. 7-th International Conference on User Modeling (UM99), Banff, Canada (1999)

    Google Scholar 

  • Specht, M., Kaibel, A., Apelt, S.: Extending LCMS for Remote Accessible Field Trips in RAFT, Third IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOMW’05), (2005), pp. 302–306

    Google Scholar 

  • Specht, M., Kravcik, M.: Authoring of Learning Objects in Context. IJEL, 5(1), 25–33 (2006)

    Google Scholar 

  • Wenger, E.: Communities of Practice, Learning, Meaning, and Identity. (Cambridge University Press, Cambridge 1998)

    Google Scholar 

  • Wenger, E.: Learning for a small planet: community, meaning and identity. In Open Universiteit Nederland (Ed.), Dies Natalis (pp. 7–12). September 23, 2007. Heerlen, The Netherlands: Open University of the Netherlands. Retrieved on December 12, 2008 from http://hdl.handle.net/1820/1077

  • Wenger, E., White, N., John, D., Rowe, K.: Technology for communities. In Guide de mise en place et d’animation de communautés de pratique intentionelle, CEFRIO, Québec (2005) Also available fromhttp://technologyforcommunities.com/CEFRIO_Book_Chapter_v_5.2.pdf (accessed 6.Jul. 2008)

  • Wexelblatt, A., Maes, P.: Footprints: history-rich tools for information foraging, CHI’99: Human Factors in Computing Systems, Pittsburgh, PA (1999), pp. 270–277

    Google Scholar 

  • Zimmermann, A., Lorenz, A., Specht, M.: Personalization and Context-Management. User Modeling User Adaptive Interact. 15(3--4), 275--302 (2005)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Christian Glahn .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Glahn, C., Börner, D., Storm, J., Specht, M. (2009). Awareness and Reflection in Mobile Learning Support. In: Koper, R. (eds) Learning Network Services for Professional Development. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-00978-5_17

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-00978-5_17

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-00977-8

  • Online ISBN: 978-3-642-00978-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics