Dear Esther: An Interactive Ghost Story Built Using the Source Engine

  • Dan Pinchbeck
Conference paper

DOI: 10.1007/978-3-540-89454-4_9

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5334)
Cite this paper as:
Pinchbeck D. (2008) Dear Esther: An Interactive Ghost Story Built Using the Source Engine. In: Spierling U., Szilas N. (eds) Interactive Storytelling. ICIDS 2008. Lecture Notes in Computer Science, vol 5334. Springer, Berlin, Heidelberg

Abstract

This paper reflects on the design and production of an multimodal, environmental storytelling experiment constructed in the first-person game engine Source. Rather than being based around the resolution of conflicts and acheiving goals, Dear Esther presents a sparse environment with no embedded agents, relying purely on the player’s engagement with and interpretation of a narrative delivered through semi-randomised audio fragments. Dear Esther was released for free download via a number of modding sites in June and this paper reflects on the experience of building and the response by gamers.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Dan Pinchbeck
    • 1
  1. 1.School of Creative TechnologiesUniversity of PortsmouthUK

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