Play and Narration as Patterns of Meaning Construction: Theoretical Foundation and Empirical Evaluation of the User Experience of Interactive Films

  • Regina Friess
Conference paper

DOI: 10.1007/978-3-540-89454-4_17

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5334)
Cite this paper as:
Friess R. (2008) Play and Narration as Patterns of Meaning Construction: Theoretical Foundation and Empirical Evaluation of the User Experience of Interactive Films. In: Spierling U., Szilas N. (eds) Interactive Storytelling. ICIDS 2008. Lecture Notes in Computer Science, vol 5334. Springer, Berlin, Heidelberg

Abstract

The central scope of the research project is a theoretical qualification (and empirical evaluation) of play and narration as different patterns of meaning construction. Based on cognitive film theory and theories of play an opposing specification of playful and narrative perception patterns is developed. Playful and narrative meaning construction are understood as interdependent constructs whose interferences/ interactions are to be analyzed. The theoretical concept is empirically surveyed by comparing the user experiences of a linear fictional film with those of two interactive versions of the same film. The initiating hypothesis is that interactivity enforces playful perception patterns and diminishes the relevance of narrative patterns for the users’ experience.

Keywords

Play versus narration playful versus narrative meaning-construction user experience of interactive stories/ interactive films meaning construction and user experience 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Regina Friess
    • 1
  1. 1.GamesLab, Fachhochschule für Technik und Wirtschaft BerlinBerlinGermany

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