Abstract
Games in multiuser virtual worlds are rapidly introducing new demands on artificial intelligence technologies. As the 3D graphics technology improves the visual quality of non-player characters, there is an expectation that the quality of their behavioural intelligence will also improve. Likewise, because virtual worlds are shared between human-controlled characters and computer-controlled characters, the comparisons between the two will be more common. The task of building believable characters is becoming more and more challenging as the technology around them changes.
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Merrick, K.E., Maher, M.L. (2009). Towards the Future. In: Motivated Reinforcement Learning. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89187-1_10
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DOI: https://doi.org/10.1007/978-3-540-89187-1_10
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