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A Parallel Monte-Carlo Tree Search Algorithm

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Computers and Games (CG 2008)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5131))

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Abstract

Monte-Carlo Tree Search is a powerful paradigm for the game of Go. In this contribution we present a parallel Master-Slave algorithm for Monte-Carlo Tree Search and test it on a network of computers using various configurations: from 12,500 to 100,000 playouts, from 1 to 64 slaves, and from 1 to 16 computers. On our own architecture we obtain a speedup of 14 for 16 slaves. With a single slave and five seconds per move our algorithm scores 40.5% against GNU Go, with sixteen slaves and five seconds per move it scores 70.5%. At the end we give the potential speedups of our algorithm for various playout times.

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H. Jaap van den Herik Xinhe Xu Zongmin Ma Mark H. M. Winands

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© 2008 Springer-Verlag Berlin Heidelberg

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Cazenave, T., Jouandeau, N. (2008). A Parallel Monte-Carlo Tree Search Algorithm. In: van den Herik, H.J., Xu, X., Ma, Z., Winands, M.H.M. (eds) Computers and Games. CG 2008. Lecture Notes in Computer Science, vol 5131. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-87608-3_7

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  • DOI: https://doi.org/10.1007/978-3-540-87608-3_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-87607-6

  • Online ISBN: 978-3-540-87608-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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