Abstract
We describe a system which allows several audience members to participate in a performance of an interactive media piece. The performance is created using Max/MSP and Jitter, and is controlled by live voice as well as by participant-operated manipulated objects. The performance was created as part of an interactive art exhibit exploring a night of dreaming and was devised in order to explore the experience of lucid dreaming. We discuss our experiences with the performance and the potential use of participatory performance as a vehicle for exploring wider issues in interaction design.
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Taylor, R., Boulanger, P., Olivier, P. (2008). dream.Medusa: A Participatory Performance. In: Butz, A., Fisher, B., Krüger, A., Olivier, P., Christie, M. (eds) Smart Graphics. SG 2008. Lecture Notes in Computer Science, vol 5166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85412-8_18
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DOI: https://doi.org/10.1007/978-3-540-85412-8_18
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-85410-4
Online ISBN: 978-3-540-85412-8
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