Adding Aspects of “Implicit Creation” to the Authoring Process in Interactive Storytelling

  • Ulrike Spierling
Conference paper

DOI: 10.1007/978-3-540-77039-8_2

Volume 4871 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Spierling U. (2007) Adding Aspects of “Implicit Creation” to the Authoring Process in Interactive Storytelling. In: Cavazza M., Donikian S. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2007. Lecture Notes in Computer Science, vol 4871. Springer, Berlin, Heidelberg

Abstract

In Interactive Digital Storytelling (IDS),new design processes are needed for authors to fully embrace the emergent properties of this dynamic novel medium. As a counterpart to traditional explicit authoring in storytelling, “implicit creation” is introduced as a conceptual framework. By describing the development steps of a specific IDS application – the Killer Phrase game – and starting out with explicit methods, the conditions for adding implicit creation are discussed, which lead to suggestions for future research.

Keywords

interactive digital storytelling implicit creation authoring emergence emergent narrative storyworld 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Ulrike Spierling
    • 1
  1. 1.FH Erfurt, University of Applied Sciences, Altonaerstr. 25, 99085 ErfurtGermany