Bringing Interactivity into Campbell’s Hero’s Journey

  • Guylain Delmas
  • Ronan Champagnat
  • Michel Augeraud
Conference paper

DOI: 10.1007/978-3-540-77039-8_17

Part of the Lecture Notes in Computer Science book series (LNCS, volume 4871)
Cite this paper as:
Delmas G., Champagnat R., Augeraud M. (2007) Bringing Interactivity into Campbell’s Hero’s Journey. In: Cavazza M., Donikian S. (eds) Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. ICVS 2007. Lecture Notes in Computer Science, vol 4871. Springer, Berlin, Heidelberg

Abstract

Joseph Campbell’s “Hero’s Journey” is a well-known narrative structure mainly used in cinema and literature. This paper deals with an application of this structure as a template for interactive storytelling in video games. It first presents an architecture for adaptive execution, gives the outline concerning this model and shows how to adapt it to an interactive context. A new interactive pattern is being introduced, as a model for dynamic computation of narrative.

Keywords

Interactive Storytelling Adaptive execution 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Guylain Delmas
    • 1
  • Ronan Champagnat
    • 1
  • Michel Augeraud
    • 1
  1. 1.University of La Rochelle, Pôle Sciences et Technologies, 17042 La RochelleFrance

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