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Virtual Global Search: Application to 9×9 Go

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Book cover Computers and Games (CG 2006)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4630))

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Abstract

In games, Monte-Carlo simulations can be used as an evaluation function for Alpha-Beta search. Assuming w is the width of the search tree, d its depth, and g the number of simulations at each leaf, then the total number of simulations is at least \(g \times (2 \times w^{\frac{d}{2}}\)). In games where moves permute, we propose to replace this algorithm by a new algorithm, Virtual Global Search, that only needs g ×2d simulations for a similar number of games per leaf. The algorithm is also applicable to games where moves often but not always permute, such as Go. We specify the application for 9×9 Go.

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H. Jaap van den Herik Paolo Ciancarini H. H. L. M. (Jeroen) Donkers

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Cazenave, T. (2007). Virtual Global Search: Application to 9×9 Go. In: van den Herik, H.J., Ciancarini, P., Donkers, H.H.L.M.(. (eds) Computers and Games. CG 2006. Lecture Notes in Computer Science, vol 4630. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-75538-8_6

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  • DOI: https://doi.org/10.1007/978-3-540-75538-8_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-75537-1

  • Online ISBN: 978-3-540-75538-8

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