Abstract
We survey ways to extract information from users interacting in ambient intelligence entertainment environments. We speculate on the use of this information, including information obtained from physiological processes and brain-computer interfacing, in future game environments.
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Nijholt, A. (2007). Playing and Cheating in Ambient Entertainment. In: Ma, L., Rauterberg, M., Nakatsu, R. (eds) Entertainment Computing – ICEC 2007. ICEC 2007. Lecture Notes in Computer Science, vol 4740. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74873-1_51
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DOI: https://doi.org/10.1007/978-3-540-74873-1_51
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