Abstract
This article describes a new interaction model for artistic shape generation. Instead of using a metaphor of the classical sculpting tools we propose a new approach based on a two level editing which both uses genetic programming methods: objects are created by means of subjective selection and generative evolution. We develop a new way to define these objects combining algebraic definition of implicit surfaces and CSG-like composition of these shapes. Along with these we propose a software tool that implements a simple way to manage this new approach in three dimensional objects design.
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Bailly-Salins, I., Luga, H. (2007). Artistic 3D Object Creation Using Artificial Life Paradigms. In: Butz, A., Fisher, B., Krüger, A., Olivier, P., Owada, S. (eds) Smart Graphics. SG 2007. Lecture Notes in Computer Science, vol 4569. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73214-3_12
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DOI: https://doi.org/10.1007/978-3-540-73214-3_12
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73213-6
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