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Human-Computer Interaction. HCI Applications and Services

Volume 4553 of the series Lecture Notes in Computer Science pp 544-548

Motivation in Home Fitnessing: Effects of Immersion and Movement

  • Joyce WesterinkAffiliated withPhilips Research, Eindhoven
  • , Marko de JagerAffiliated withPhilips Research, Eindhoven
  • , Ronald BonantsAffiliated withPhilips Research, Eindhoven
  • , Marijn BruininkAffiliated withPhilips Research, Eindhoven
  • , Jan van HerkAffiliated withPhilips Research, Eindhoven
  • , Yvonne de KortAffiliated withEindhoven University of Technology, Department of Technology Management, Eindhoven
  • , Wijnand IjsselsteijnAffiliated withEindhoven University of Technology, Department of Technology Management, Eindhoven
  • , Fren SmuldersAffiliated withMaastricht University, Department of Psychology, Maastricht

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Abstract

In this paper we explore how we can use technology to help people to stay motivated to do home fitnessing. Two experiments with a total of 48 participants were performed, both deploying a bicycling task in a virtual reality, one focusing of effects of immersion, the other on the intrinsic impact of movement. From the results it becomes apparent that user and technology can cooperate to achieve a optimum home fitnessing experience.