Motivation in Home Fitnessing: Effects of Immersion and Movement

  • Joyce Westerink
  • Marko de Jager
  • Ronald Bonants
  • Marijn Bruinink
  • Jan van Herk
  • Yvonne de Kort
  • Wijnand Ijsselsteijn
  • Fren Smulders
Conference paper

DOI: 10.1007/978-3-540-73111-5_62

Volume 4553 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Westerink J. et al. (2007) Motivation in Home Fitnessing: Effects of Immersion and Movement. In: Jacko J.A. (eds) Human-Computer Interaction. HCI Applications and Services. HCI 2007. Lecture Notes in Computer Science, vol 4553. Springer, Berlin, Heidelberg

Abstract

In this paper we explore how we can use technology to help people to stay motivated to do home fitnessing. Two experiments with a total of 48 participants were performed, both deploying a bicycling task in a virtual reality, one focusing of effects of immersion, the other on the intrinsic impact of movement. From the results it becomes apparent that user and technology can cooperate to achieve a optimum home fitnessing experience.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Joyce Westerink
    • 1
  • Marko de Jager
    • 1
  • Ronald Bonants
    • 1
  • Marijn Bruinink
    • 1
  • Jan van Herk
    • 1
  • Yvonne de Kort
    • 2
  • Wijnand Ijsselsteijn
    • 2
  • Fren Smulders
    • 3
  1. 1.Philips Research, EindhovenThe Netherlands
  2. 2.Eindhoven University of Technology, Department of Technology Management, EindhovenThe Netherlands
  3. 3.Maastricht University, Department of Psychology, MaastrichtThe Netherlands