Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience

  • Ray Adams
  • Clive Russell
Conference paper

DOI: 10.1007/978-3-540-71025-7_15

Volume 4397 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Adams R., Russell C. (2007) Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience. In: Stephanidis C., Pieper M. (eds) Universal Access in Ambient Intelligence Environments. Lecture Notes in Computer Science, vol 4397. Springer, Berlin, Heidelberg

Abstract

A cognitive evaluation of a sample of first wave of ambient intelligent prototypes was used to identify key implications for universal access in ambient intelligence environments, using a simple model of cognitive factors (Simplex Two). Emotional aspects of the user experience were the least well developed. A study of user experience, with two intelligent prototypes, one less intelligent and irritating showed a substantial impact of negative emotions on user performance that was independent of age. Surprising, performance changed significantly but ratings of perceived difficulty did not, suggesting caution in their uses. Finally, a case study of the user-participative development of a PDA for use with ambient intelligence confirmed the importance of emotional factors in inclusive design. Clearly, well structured and systematic methodologies (e.g. UUID) can consider the users’ emotional experience and inform the construction of ambient intelligence prototypes and systems.

Keywords

cognition smart systems prototypes emotion 

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Copyright information

© Springer Berlin Heidelberg 2007

Authors and Affiliations

  • Ray Adams
    • 1
  • Clive Russell
    • 1
  1. 1.CIRCUA, Collaborative International Research Centre for Universal Access, Middlesex University, School of Computing Science, Ravensfield House, The Burroughs, Hendon, London NW4 4BT