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Algorithms for Motion and Navigation in Virtual Environments and Games

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Algorithmic Foundations of Robotics V

Part of the book series: Springer Tracts in Advanced Robotics ((STAR,volume 7))

Abstract

Motion planning was traditionally studied in the area of robotics. In recent years the techniques are increasingly used in virtual environments and games. In many such applications entities move around and their motion must be planned. In particular, we can distinguish the following types of motion:

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© 2004 Springer-Verlag Berlin Heidelberg

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Overmars, M.H. (2004). Algorithms for Motion and Navigation in Virtual Environments and Games. In: Boissonnat, JD., Burdick, J., Goldberg, K., Hutchinson, S. (eds) Algorithmic Foundations of Robotics V. Springer Tracts in Advanced Robotics, vol 7. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-45058-0_1

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  • DOI: https://doi.org/10.1007/978-3-540-45058-0_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-07341-0

  • Online ISBN: 978-3-540-45058-0

  • eBook Packages: Springer Book Archive

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