International Conference on Virtual Storytelling

ICVS 2003: Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling pp 74-77

From the Necessity of Film Closure to Inherent VR Wideness

  • Nelson Zagalo
  • Vasco Branco
  • Anthony Barker
Conference paper

DOI: 10.1007/978-3-540-40014-1_9

Volume 2897 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Zagalo N., Branco V., Barker A. (2003) From the Necessity of Film Closure to Inherent VR Wideness. In: Balet O., Subsol G., Torguet P. (eds) Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling. ICVS 2003. Lecture Notes in Computer Science, vol 2897. Springer, Berlin, Heidelberg

Abstract

Film is a ”closed” medium, so narrative closure is a necessity; VR is a ”wideness” medium, so narrative completeness is not vital. In this paper, we would like to analyse the purposes of narrative film closure in terms of the viewer and explore VR ”wideness” effects within user emotions, to demonstrate that ”wideness” eliminates the necessity of closure through continuous engagement and gratification. From this exploration we allege that VR narrative forms must grant less attention to closure and focus most on their new capacity for ”wideness”.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Nelson Zagalo
    • 1
  • Vasco Branco
    • 1
  • Anthony Barker
    • 2
  1. 1.Department of Communication and ArtUniversity of AveiroAveiroPortugal
  2. 2.Department of Languages and CulturesUniversity of AveiroAveiroPortugal