Abstract
The present paper elaborates on applications of a mixed-reality system, named Transfiction, designed for leisure and entertainment. It aims at identifying and characterising properties of the system in terms of design, development and usage. More specifically, this paper examines the assertion that the ‘simple’ blurring between touching and seeing allows users to be involved in the narration and helps them to interact with the system. After positioning this approach with respect to other approaches in Mixed-Reality, impacts in terms of technology and design are dealt with. This assertion is supported by empirical experiments commented in the perspective of enriching the potentialities of virtual storytelling.
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Nandi, A., Marichal, X. (2003). Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling. ICVS 2003. Lecture Notes in Computer Science, vol 2897. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-40014-1_25
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DOI: https://doi.org/10.1007/978-3-540-40014-1_25
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-20535-7
Online ISBN: 978-3-540-40014-1
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