A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data

  • Alexander Sibiryakov
  • Xiangyang Ju
  • Jean-Christophe Nebel
Conference paper

DOI: 10.1007/978-3-540-40014-1_20

Part of the Lecture Notes in Computer Science book series (LNCS, volume 2897)
Cite this paper as:
Sibiryakov A., Ju X., Nebel JC. (2003) A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data. In: Balet O., Subsol G., Torguet P. (eds) Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling. ICVS 2003. Lecture Notes in Computer Science, vol 2897. Springer, Berlin, Heidelberg

Abstract

In this paper we present a new workflow allowing the creation of 3D characters in an automated way that does not require the expertise of an animator. This workflow is based of the acquisition of real human data captured by 3D body scanners, which is them processed to generate firstly animatable body meshes, secondly skinned body meshes and finally textured 3D garments.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Alexander Sibiryakov
    • 1
  • Xiangyang Ju
    • 1
  • Jean-Christophe Nebel
    • 1
  1. 1.Computing Science DepartmentUniversity of GlasgowGlasgowUnited Kingdom

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