The V-Man Project: Toward Autonomous Virtual Characters

  • Eric Menou
  • Laurent Philippon
  • Stéphane Sanchez
  • Jérôme Duchon
  • Olivier Balet
Conference paper

DOI: 10.1007/978-3-540-40014-1_18

Part of the Lecture Notes in Computer Science book series (LNCS, volume 2897)
Cite this paper as:
Menou E., Philippon L., Sanchez S., Duchon J., Balet O. (2003) The V-Man Project: Toward Autonomous Virtual Characters. In: Balet O., Subsol G., Torguet P. (eds) Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling. ICVS 2003. Lecture Notes in Computer Science, vol 2897. Springer, Berlin, Heidelberg

Abstract

There is no doubt that the seamless integration and simulation of highly realistic autonomous virtual characters within 3D real-time applications are two important and challenging technological objectives for the virtual storytelling. The V-Man project aims at developing a Virtual Character Authoring and Animation toolkit optimized for a real-time applications. The V-Man system provides very innovative and promising features such as techniques for 3D scanning real people, character casting and dressing, character/object interaction with real-time physics, voice interaction and as well as cutting-edge character animation techniques algorithms including an advanced locomotion system, a path and task planning engine as well as adaptive generation of motions.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Eric Menou
    • 1
  • Laurent Philippon
    • 1
  • Stéphane Sanchez
    • 1
  • Jérôme Duchon
    • 1
  • Olivier Balet
    • 1
  1. 1.Virtual Reality Department, CSToulouseFrance

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