Beyond Human, Avatar as Multimedia Expression
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- Broglio R., Guynup S. (2003) Beyond Human, Avatar as Multimedia Expression. In: Balet O., Subsol G., Torguet P. (eds) Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling. ICVS 2003. Lecture Notes in Computer Science, vol 2897. Springer, Berlin, Heidelberg
The Avatar, the representation of the user in three-dimensional chat environments, serves as a visual identifier for the user and through gestures/costumes acts as a means of expression for the user. The Avatar also serves as a point through which the user receives information and manipulates the environment. Abstracted into programming terminology, the Avatar is not a humanoid representation endowed with gestural expression, but a four dimensional point (3D & time) for data exchange. Accepting this abstraction of the Avatar opens the door to a world of simple, yet previously unthinkable, possibilities for expressive communication.
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