Abstract
Graphics hardware has quickly moved past the challenges of previous years, such as realtime projection, simple lighting, heavy tessellations, and surface texturing. New hardware provides a richer context not only for final imagery in games and similar immersive environments, but also has begun to revolutionize the tools used to create entertainments both in realtime and in static formats like TV and motion pictures.
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© 2003 Springer-Verlag Berlin Heidelberg
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Björke, K. (2003). Seizing Power: Shaders and Storytellers. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling. ICVS 2003. Lecture Notes in Computer Science, vol 2897. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-40014-1_1
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DOI: https://doi.org/10.1007/978-3-540-40014-1_1
Publisher Name: Springer, Berlin, Heidelberg
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