Abstract
This paper aims at describing an approach to the music performance situation as a laboratory for investigating interactivity. I would like to present “Leçons pour un apprenti sourd-muet” [1], where the basic idea is that of two improvisers, a saxophonist and a computer, engaged in a series of musical questions and responses. The situation is inspired from the Japanese shakuhachi tradition, where imitating the master performer is a prime element in the apprentice’s learning process. Through listening and imitation, the computer’s responses get closer to that of its master for each turn. In this sense, the computer’s playing emanates from the saxophonist’s phrases and the interactivity in “Leçons” happens on the level of the composition.
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Lindborg, P.M.: Leçons pour un apprenti sourd-muet, for two improvisers: soprano saxophonist and computer (1999, 10). Composition project as part of the IRCAM Cursus 1998-9. Vincent David, saxophone, Michail Malt, musical assistant. Norwegian Music Information Centre, http://www.mic.no . The title translates into music lessons (or “the sound”, le son) for a deaf-and-dumb apprentice
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Lindborg, P. (2004). “Leçons”: An Approach to a System for Machine Learning, Improvisation and Musical Performance. In: Wiil, U.K. (eds) Computer Music Modeling and Retrieval. CMMR 2003. Lecture Notes in Computer Science, vol 2771. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39900-1_18
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DOI: https://doi.org/10.1007/978-3-540-39900-1_18
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-20922-5
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