Abstract
A ubiquitous wearable computing infrastructure is now firmly entrenched within organizations across the globe, yet much of its potential remains untapped. This paper describes how the handheld computers and mobile phones in today’s organizations can be used to quantify face-to-face interactions and to infer aspects about a user’s situation, enabling more creative and transparent functioning of human organizations.
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© 2003 Springer-Verlag Berlin Heidelberg
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Eagle, N., Pentland, A.(. (2003). Social Network Computing. In: Dey, A.K., Schmidt, A., McCarthy, J.F. (eds) UbiComp 2003: Ubiquitous Computing. UbiComp 2003. Lecture Notes in Computer Science, vol 2864. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39653-6_23
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DOI: https://doi.org/10.1007/978-3-540-39653-6_23
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-20301-8
Online ISBN: 978-3-540-39653-6
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