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Optimal Strategies in Priced Timed Game Automata

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3328))

Abstract

Priced timed (game) automata extend timed (game) automata with costs on both locations and transitions. In this paper we focus on reachability priced timed game automata and prove that the optimal cost for winning such a game is computable under conditions concerning the non-zenoness of cost. Under stronger conditions (strictness of constraints) we prove that in case an optimal strategy exists, we can compute a state-based winning optimal strategy.

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Bouyer, P., Cassez, F., Fleury, E., Larsen, K.G. (2004). Optimal Strategies in Priced Timed Game Automata. In: Lodaya, K., Mahajan, M. (eds) FSTTCS 2004: Foundations of Software Technology and Theoretical Computer Science. FSTTCS 2004. Lecture Notes in Computer Science, vol 3328. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30538-5_13

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  • DOI: https://doi.org/10.1007/978-3-540-30538-5_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-24058-7

  • Online ISBN: 978-3-540-30538-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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