Skip to main content

Mobile Games for Training Tactile Perception

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

Abstract

Tactile interactive multimedia propose a wide spectrum of developmental games both for visually impaired children and adults. While some simulators can produce strong vibro-tactile sensations, the discrimination of several tactile patterns remains quite poor. Skin sensitivity is not enough for remembering and recognizing vibration patterns (tactons) and their combinations. Short-term tactile memory is the crucial factor in educational and vocational environments for deaf and blind people. We designed a vibro-tactile pen and software to create tactons and semantic sequences of vibro-tactile patterns on mobile devices (iPAQ pocket PC). We propose special games to facilitate learning and manipulation by tactons. The techniques are based on gesture recognition and spatial-temporal mapping for imaging vibro-tactile signals. The proposed approach and the tools implemented allow creating a new kind of mobile communication environment for deaf and blind people.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Blind Games Software Development Project, http://www.cs.unc.edu/Research/assist/et/projects/blind_games/

  2. Chang, A., O’Modhrain, S., Jacob, R., Gunther, E., Ishii, H.: ComTouch: Design of a Vibrotactile Communication Device. In: Proc. DIS 2002, pp. 312–320. ACM, New York (2002)

    Google Scholar 

  3. Fukumoto, M., Sugimura, T.: Active Click: Tactile Feedback for Touch Panels. In: Proceedings of CHI 2001, Interactive Posters, pp. 121–122. ACM, New York (2001)

    Google Scholar 

  4. Geldard, F.: Adventures in tactile literacy. American Psychologist 12, 115–124 (1957)

    Article  Google Scholar 

  5. Hampton, S.: Secrets of Lock Picking. Paladin Press (1987)

    Google Scholar 

  6. Tan, H.Z., Pentland, A.: Tactual Displays for Sensory Substitution and Wearable Computers. In: Woodrow, B., Caudell, T. (eds.) Fundamentals of Wearable Computers and Augmented Reality, Mahwah, Lawrence Erlbaum Associates, pp. 579–598 (2001)

    Google Scholar 

  7. Hirose, M., Amemiya, T.: Wearable Finger-Braille Interface for Navigation of Deaf-Blind in Ubiquitous Barrier-Free Space. In: Proceedings of the HCI International 2003, vol. 4, pp. 1417–1421. Lawrence Erlbaum Associates, Mahwah (2003)

    Google Scholar 

  8. Nashel, A., Razzaque, S.: Tactile Virtual Buttons for Mobile Devices. In: Proceedings of CHI 2003, pp. 854–855. ACM, New York (2003)

    Google Scholar 

  9. Poupyrev, I., Maruyama, S., Rekimoto, J.: Ambient Touch: Designing Tactile Interfaces for Handheld Devices. In: Proc. UIST 2002, pp. 51–60. ACM, New York (2002)

    Google Scholar 

  10. “Senso” game, http://www.tinysolutions.net/senso/

  11. Tactylus tm, http://viswiz.imk.fraunhofer.de/~kruijff/research.html

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 IFIP International Federation for Information Processing

About this paper

Cite this paper

Evreinov, G., Evreinova, T., Raisamo, R. (2004). Mobile Games for Training Tactile Perception. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_61

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-28643-1_61

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics