Skip to main content

Enjoyment and Entertainment in East and West

  • Conference paper
Book cover Entertainment Computing – ICEC 2004 (ICEC 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

Included in the following conference series:

Abstract

From a users’ perspective entertainment is based on enjoyment in using these products or services. How and which cultural differences between eastern and western cultures are influencing enjoyment and the design of entertainment technology is described in this paper. In particular the underlying religious structures are discussed and compared.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Berecz, J.: Is there such a thing as “Christian” sex? Pastoral Psychology 50(3), 139–146 (2002)

    Article  Google Scholar 

  2. Berger, P.: A Rumor of Angels: Modern Society and the Rediscovery of tile Supernatural, 2nd edn., New York (1990)

    Google Scholar 

  3. Christianity in Japan, transcription from Kondansha’s Encyclopedia of Japan, retrieved May 26 (2004), http://www.baobab.or.jp/stranger/mypage/chrinjap.htm

  4. Csikszentmihalyi, M.: Flow: the psychology of optimal experience. Harpercollins, New York (1990)

    Google Scholar 

  5. Huizinga, J.: Homo ludens-vom Ursprung der Kultur des Spiels [Homo ludens-the origin of play cultur], 1st edn. Hamburg (1938)

    Google Scholar 

  6. Kauke, M.: Spielintelligenz: spielend lernen-spielend lehren? [Play intelligence: playful learning-playful teaching], Heidelberg (1992)

    Google Scholar 

  7. Kondansha’s Encyclopedia of Japan (2004), via http://www.ency-japan.com/

  8. Leontjew, A.N.: Probleme der Entwicklung des Psychischen [Problems of mental development], Frankfurt (1973)

    Google Scholar 

  9. Lewis, C.S.: The weight of glory and other addresses, New York (1965)

    Google Scholar 

  10. Nahrstedt, W.: Die Entstehung der Freizeit zwischen 1750-1850-dargestellt am Beispiel Hamburg [The appearence of freetime between 1750 and 1850, described at Hamburg city]. PhD Thesis, University of Hamburg, Germany (1969)

    Google Scholar 

  11. Nakatsu, R. (2004). Entertainment Computing. Presentation, retrieved May 25, 2004 from http://www.ipo.tue.nl/homepages/mrauterb/presentations/Nakatsu(2004)/ Nakatsu[2004].htm

    Google Scholar 

  12. Onishi, A., Murhpy-Shigematsu, S.: Identity narratives of Muslim foreign workers in Japan. Journal of Community & Applied Social Psychology 13, 224–239 (2003)

    Article  Google Scholar 

  13. Rauterberg, M., Paul, H.-J.: Computerspiele - Computerarbeit: Spielerische Momente in der Arbeit [Computer game-computer work: play aspects in work]. In: Nake, F. (ed.) Ergebnisse der 9.Arbeitstagung Mensch-Maschine-Kommunikation, Informatics Report No. 8/90, Bremen, pp. 13–49 (1990)

    Google Scholar 

  14. Rauterberg, M.: Positive effects of entertainment technology on human behaviour. In: Proceedings IFIP World Computer Congress (Vol. Topical Day 2), Kluwer, Dordrecht (2004) (in press)

    Google Scholar 

  15. Rubinstein, S. L.: Grundlagen der Allgemeinen Psychologie [Foundations of General Psychology], Berlin (1977)

    Google Scholar 

  16. Saroglou, V., Jaspard, J.-M.: Does religion affect humour creation? An experimental study. Mental Health, Religion, and Culture 4, 33–46 (2001)

    Article  Google Scholar 

  17. Saroglou, V.: Humor appreciation as function of religious dimensions. Archiv für Religionpsychologie, pp. 144–153 (2003)

    Google Scholar 

  18. Saroglou, V., Kempeneers, A., Seynhaeve, I.: Need for closure and adult attachment dimensions as predictors of religion and reading interests. In: Roelofsma, P., Corveleyn, J., van Saane, J. (eds.) One hundred years of psychology and religion, Amsterdam, pp. 139–154 (2003)

    Google Scholar 

  19. Scheuerl, H.: Das Spiel [The Play]. Weinheim (1959)

    Google Scholar 

  20. Word Reference (2004), via http://www.wordreference.com/

  21. Shirabe, M., Baba, Y.: Do three-dimensional realtime interfaces really play important roles? In: Smith, M.J., Salvendy, G., Koubek, R.J. (eds.) Design of Computing Systems: social and ergonomic considerations. Advances in Human Factors/Ergonomics, vol. 21B, pp. 849–852 (1997)

    Google Scholar 

  22. Vorderer, P., Hartmann, T., Klimmt, C.: Explaining the enjoyment of playing video games: the role of competition. In: Proceedings of 2nd International Conference on Entertainment Computing, ICEC 2003, ACM Digital Library (2003)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 IFIP International Federation for Information Processing

About this paper

Cite this paper

Rauterberg, M. (2004). Enjoyment and Entertainment in East and West. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_24

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-28643-1_24

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics