Abstract
This paper introduces the Human Information Workspace (HI-Space) as a test-bed for evaluating new information exploration mechanisms. In moving from dated interaction devices and small computer monitors, we aim to utilize more natural surfaces such as tables and walls as our interaction space. In testing our theories, we have produced a number of gaming applications as test cases. Here, we report on our most popular application, Virtual Hockey.
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© 2004 IFIP International Federation for Information Processing
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Cowell, A.J., May, R., Cramer, N. (2004). The Human-Information Workspace (HI-Space): Ambient Table Top Entertainment. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_13
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DOI: https://doi.org/10.1007/978-3-540-28643-1_13
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22947-6
Online ISBN: 978-3-540-28643-1
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