Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR

  • Richard Wages
  • Benno Grützmacher
  • Stefan Conrad
Conference paper

DOI: 10.1007/978-3-540-27797-2_16

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3105)
Cite this paper as:
Wages R., Grützmacher B., Conrad S. (2004) Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR. In: Göbel S. et al. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2004. Lecture Notes in Computer Science, vol 3105. Springer, Berlin, Heidelberg

Abstract

Any movie production needs a whole group of contributing authors and creative artists from various fields. The same should obviously be true for the making of a compelling VR scenario. Hence artists need to have direct access to the VR production process itself. In the VR domain however artistic and computational challenges are usually still severely interwoven. Thus nearly all of the (art) work is currently done by computer experts due to the unstructured workflow and the lack of creative tools for authors. In this paper we present two novel tools which we developed to adopt movie production procedures namely the VR Authoring Tool and the VR Tuner. The first is a tool to create a nonlinear screenplay and storyboard analogue to the beginning of every movie production. The second tool, the VR Tuner, facilitates editing and post-production of VR scenarios for the first time. We conclude with a brief description of our experiences during a first evaluation of the tools.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Richard Wages
    • 1
  • Benno Grützmacher
    • 1
  • Stefan Conrad
    • 2
  1. 1.Laboratory for Mixed RealitiesCologneGermany
  2. 2.Fraunhofer IMKSankt AugustinGermany

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