Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform

  • Stefan Göbel
  • Oliver Schneider
  • Ido Iurgel
  • Axel Feix
  • Christian Knöpfle
  • Alexander Rettig
Conference paper

DOI: 10.1007/978-3-540-27797-2_11

Volume 3105 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Göbel S., Schneider O., Iurgel I., Feix A., Knöpfle C., Rettig A. (2004) Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform. In: Göbel S. et al. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2004. Lecture Notes in Computer Science, vol 3105. Springer, Berlin, Heidelberg

Abstract

This paper describes the usage of Computer Graphics and Interactive, Digital Storytelling Concepts within the Virtual Human project and its technical platform. Based on a brief overview of the Virtual Human approach, global aims and first R&D results, the Virtual Human platform is introduced. Hereby, methods and concepts for the authoring environment, the narration engine and the avalon player as rendering platform are provided as well as an overview of the Direction and Player Markup Language used for interfaces purposes between these components. Finally, our current Virtual Human demonstrator recently presented at CeBIT 2004 in Hannover using these methods and concepts is described and further R&D activities are pointed out within a brief summary and outlook.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Stefan Göbel
    • 1
  • Oliver Schneider
    • 1
  • Ido Iurgel
    • 1
  • Axel Feix
    • 1
  • Christian Knöpfle
    • 2
  • Alexander Rettig
    • 2
  1. 1.Digital Storytelling DepartmentZGDV Darmstadt e.V.DarmstadtGermany
  2. 2.Department Virtual & Augmented RealityFraunhofer IGDDarmstadtGermany