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Ardán: Using 3D Game Engines in Cyber-Physical Simulations (Tool Paper)

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Book cover Cyber Physical Systems. Design, Modeling, and Evaluation (CyPhy 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10107))

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Abstract

In this paper we present Ardán, a novel simulation platform using a 3D game engine to stand-in for the real world, providing realistic physics and realistic crowds that can interact in real-time with a cyber-physical simulation. Ardán features 3D device (sensor and actuator) placement, flexible time-control, phenomena-on-demand as well visualisation, virtual devices and native application code. The flexibility, control and scalability of Ardán is demonstrated with a corridor case-study that supports upto 200 nodes running at real-time or faster.

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Notes

  1. 1.

    Ardán, pronounced “awrd-awn”, is the Gaelic word for platform.

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Correspondence to Fergus Leahy .

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Leahy, F., Dulay, N. (2017). Ardán: Using 3D Game Engines in Cyber-Physical Simulations (Tool Paper). In: Berger, C., Mousavi, M., Wisniewski, R. (eds) Cyber Physical Systems. Design, Modeling, and Evaluation. CyPhy 2016. Lecture Notes in Computer Science(), vol 10107. Springer, Cham. https://doi.org/10.1007/978-3-319-51738-4_5

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  • DOI: https://doi.org/10.1007/978-3-319-51738-4_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-51737-7

  • Online ISBN: 978-3-319-51738-4

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