Serious Game to Enhance and Promote Youth Entrepreneurship

  • Rachid Lamrani
  • El Hassan Abdelwahed
  • Souad Chraibi
  • Sara Qassimi
  • Meriem Hafidi
  • Abdelaziz El Amrani
Conference paper

DOI: 10.1007/978-3-319-46568-5_8

Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 520)
Cite this paper as:
Lamrani R., Abdelwahed E.H., Chraibi S., Qassimi S., Hafidi M., El Amrani A. (2017) Serious Game to Enhance and Promote Youth Entrepreneurship. In: Rocha Á., Serrhini M., Felgueiras C. (eds) Europe and MENA Cooperation Advances in Information and Communication Technologies. Advances in Intelligent Systems and Computing, vol 520. Springer, Cham

Abstract

Entrepreneurship constitutes a key driver providing jobs and wealth creation. Besides, promoting entrepreneurship can play significant role to ensure the prosperity of a society. In this respect our article aims to foster entrepreneurship education, through focusing on the effectiveness of serious games as educational tools, whose goal supporting young people to actively being entrepreneurs. In this paper, we unveil the entrepreneurial context notably at the national level, where we highlight the important role of entrepreneurship potential by presenting some initiatives. Moreover, we introduce the concept of serious games, as well as we outline some of their applications, but also their relation to entrepreneurship through an analysis of the existing. We conclude with a brief overview of our approach.

Keywords

Entrepreneurial learning Learning process Serious games Entrepreneurship education 

Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Rachid Lamrani
    • 1
  • El Hassan Abdelwahed
    • 1
  • Souad Chraibi
    • 1
  • Sara Qassimi
    • 1
  • Meriem Hafidi
    • 1
  • Abdelaziz El Amrani
    • 1
  1. 1.Computer Systems Engineering Laboratory, Faculty of Sciences SemlaliaCadi Ayyad UniversityMarrakechMorocco

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