Abstract
Many different artificial intelligence/machine learning concepts are driving mechanisms behind entertainment systems. Further, computational creativity (CC) is an area with increased focus within entertainment computing as well as AI. This workshop provides a forum where AI and creativity can be discussed within the context of entertainment computing and related areas, as described in the main conference call.
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© 2015 Springer International Publishing Switzerland
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Tidemann, A., Aamodt, A. (2015). Workshop: AI and Creativity in Entertainment. In: Chorianopoulos, K., Divitini, M., Baalsrud Hauge, J., Jaccheri, L., Malaka, R. (eds) Entertainment Computing - ICEC 2015. ICEC 2015. Lecture Notes in Computer Science(), vol 9353. Springer, Cham. https://doi.org/10.1007/978-3-319-24589-8_55
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DOI: https://doi.org/10.1007/978-3-319-24589-8_55
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Publisher Name: Springer, Cham
Print ISBN: 978-3-319-24588-1
Online ISBN: 978-3-319-24589-8
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