Grounding Serious Game Design on Scientific Findings: The Case of ENACT on Soft Skills Training and Assessment

  • Davide Marocco
  • Daniela Pacella
  • Elena Dell’Aquila
  • Andrea Di Ferdinando
Conference paper

DOI: 10.1007/978-3-319-24258-3_37

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9307)
Cite this paper as:
Marocco D., Pacella D., Dell’Aquila E., Di Ferdinando A. (2015) Grounding Serious Game Design on Scientific Findings: The Case of ENACT on Soft Skills Training and Assessment. In: Conole G., Klobučar T., Rensing C., Konert J., Lavoué É. (eds) Design for Teaching and Learning in a Networked World. Lecture Notes in Computer Science, vol 9307. Springer, Cham

Abstract

The lack of open-access tool for the enhancement and promotion of soft skills is bringing the e-learning community to new educational challenges. The paper describes the implementation of ENACT, an online serious game for the standardised psychometric assessment and training of users’ negotiation skills through the interaction with virtual artificial agents. The assessment process is divided into 8 scenarios based on real life situations and investigates the user negotiation styles in relation to Rahim’s conceptualization of five different styles of handling conflict. Need analysis data and preliminary testing results of the platform are presented.

Keywords

e-Learning Technology-enhanced eearning Serious games Simulation-based learning Psychometric assessment Negotiation Soft skills 

Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Davide Marocco
    • 1
  • Daniela Pacella
    • 1
  • Elena Dell’Aquila
    • 1
  • Andrea Di Ferdinando
    • 2
  1. 1.Plymouth UniversityPlymouthUK
  2. 2.AIDVANCED SrlRomeItaly

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