Human-Computer Interaction

INTERACT 2015: Human-Computer Interaction – INTERACT 2015 pp 123-139

Worth-Centered Design in Practice: Lessons from Experience and Research Agenda

Conference paper

DOI: 10.1007/978-3-319-22723-8_10

Volume 9299 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Camara F., Calvary G. (2015) Worth-Centered Design in Practice: Lessons from Experience and Research Agenda. In: Abascal J., Barbosa S., Fetter M., Gross T., Palanque P., Winckler M. (eds) Human-Computer Interaction – INTERACT 2015. INTERACT 2015. Lecture Notes in Computer Science, vol 9299. Springer, Cham

Abstract

Worth-Centered Design (WCD) provides designers with six principles, five “D”s, a framework, and a set of tools, techniques, and methods for designing interactive systems that deliver worth. Despite its potential, WCD has not received much attention: the related literature is not intensive and the design methodology has not been investigated in many actual design settings. The community lacks of experience with WCD.

This paper first compiles the state-of-the-art on WCD and then relates the worth-centered design of Cocoon, a mobile and context-aware application. It presents further insights about the notion of worth and provides the community with nine lessons from experience for informing future worth-centered designs. Worth maps appear as a treasure also for worth assessment over time, giving rise to the ARROW (Appreciations, Requirements and Rationale Of Worth) framework and research perspectives.

Copyright information

© IFIP International Federation for Information Processing 2015

Authors and Affiliations

  1. 1.Univ. Grenoble Alpes, LIGGrenobleFrance
  2. 2.CNRS, LIGGrenobleFrance