Human-Computer Interaction

INTERACT 2015: Human-Computer Interaction – INTERACT 2015 pp 278-295

In-Situ Occlusion Resolution for Hybrid Tabletop Environments

  • Jan Riemann
  • Mohammadreza Khalilbeigi
  • Max Mühlhäuser
Conference paper

DOI: 10.1007/978-3-319-22698-9_18

Volume 9298 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Riemann J., Khalilbeigi M., Mühlhäuser M. (2015) In-Situ Occlusion Resolution for Hybrid Tabletop Environments. In: Abascal J., Barbosa S., Fetter M., Gross T., Palanque P., Winckler M. (eds) Human-Computer Interaction – INTERACT 2015. INTERACT 2015. Lecture Notes in Computer Science, vol 9298. Springer, Cham

Abstract

In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop scenarios. We propose the extension of back-projected tabletops with interactive top-projection to turn the physical object’s surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a visualization concept and a set of interaction techniques for in situ occlusion resolution and easy access to occluded objects. The techniques are implemented in a system named ProjecTop, which is evaluated in an quantitative user study. The study results highlight how top-projection can be beneficially used. We conclude with a set of design implications derived from the study’s results.

Keywords

Interactive tabletops Occlusion awareness Hybrid interaction Peripheral displays Multitouch 

Copyright information

© IFIP International Federation for Information Processing 2015

Authors and Affiliations

  • Jan Riemann
    • 1
  • Mohammadreza Khalilbeigi
    • 1
  • Max Mühlhäuser
    • 1
  1. 1.Technische Universität DarmstadtDarmstadtGermany