Human-Computer Interaction

INTERACT 2015: Human-Computer Interaction – INTERACT 2015 pp 167-184

Mindful Gaming: How Digital Games Can Improve Mindfulness

  • Jacek Sliwinski
  • Mary Katsikitis
  • Christian Martyn Jones
Conference paper

DOI: 10.1007/978-3-319-22698-9_12

Volume 9298 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Sliwinski J., Katsikitis M., Jones C.M. (2015) Mindful Gaming: How Digital Games Can Improve Mindfulness. In: Abascal J., Barbosa S., Fetter M., Gross T., Palanque P., Winckler M. (eds) Human-Computer Interaction – INTERACT 2015. INTERACT 2015. Lecture Notes in Computer Science, vol 9298. Springer, Cham

Abstract

In recent years, attention has increased around the delivery of mindfulness interventions by means of new technology such as via the smartphone [1]. However, less research has been devoted to investigating how digital games can enable and facilitate mindfulness training. This study demonstrates how mindfulness can be improved by using technology, in particular digital games. Based on the work of Bergomi et al. [2], mindfulness is defined as an inherent capacity in human beings that can be trained, which is explored within the structure of an eight-factor model. For each mindfulness factor identified by the research of Bergomi et al., appropriate games are presented together with research evidence showing their efficacy for mindfulness training. Effective games are disaggregated according to their mechanics, dynamics, and aesthetics [3] to provide design recommendations for game developers.

Keywords

Mindfulness Meditation Games Mobile applications 

Copyright information

© IFIP International Federation for Information Processing 2015

Authors and Affiliations

  • Jacek Sliwinski
    • 1
  • Mary Katsikitis
    • 1
  • Christian Martyn Jones
    • 1
  1. 1.University of the Sunshine CoastQueenslandAustralia