Skip to main content

Abstract

We work with a multi-national network of computer clubs for families and children called come_IN. In two such clubs (located in Palestinian refugee camps in the West Bank), we worked with children on playful approaches concerning 3D modeling and 3D printing within a five-week, qualitative field study. Based on this study, we report on the achievements as well as on the difficulties of digital fabrication and of “Making” in developmental and educational contexts. The benefits are related to an overarching theme of self-expression where the main focus was on dimensions as playfulness, approachable complexity, individualization, immediacy and physicality and collaboration as well as motivation. The problematic aspects were mostly related to socio-technical limitations concerning the themes of orientation and camera control, the lack of coordination and collaboration features, usability and UX issues as well as the construction and limitations of current 3D printers. Based on those findings, we have derived implications for the design and the appropriation of future systems for digital fabrication with children, especially in developmental/educational settings, such as improvements of their collaboration support or better feedback mechanisms regarding the system status towards the end user.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    The Printrbot Simple, a compact 3D printer we used for this study costs 349 USD as a kit, just to give an example. The printer works with Fused Filament Modeling—basically similar to the working principle of a hot glue gun, however, computer controlled and extruding harder plastic.

  2. 2.

    See http://fablabs.io for a global overview.

  3. 3.

    The numbers relate to the camp of Jalazone as estimated by the camp administration.

  4. 4.

    www.cubteteam.io.

  5. 5.

    We used Repetier Host with the Slic3r option, see http://repetier.com.

References

  • Aal, K., Yerousis, G., Schubert, K., Hornung, D., Stickel, O., & Wulf, V. (2014). Come_in@Palestine: Adapting a German computer club concept to a Palestinian refugee camp. In Proceedings of CABS (pp. 111–120).

    Google Scholar 

  • Adams, A., Lunt, P., & Cairns, P. (2008). A qualitative approach to HCI research. In P. Cairns & A. Cox (Eds.), Research methods for human-computer interaction (pp. 138–157). Cambridge: CU Press.

    Google Scholar 

  • Blikstein, P. (2013). Digital fabrication and ‘making’ in education: The democratization of invention. In J. Walter-Herrmann & C. Büching (Eds.), FabLabs: Of machines, makers and inventors. Transcript Verlag.

    Google Scholar 

  • Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3, 77–101.

    Article  Google Scholar 

  • Buechley, L., & Perner-Wilson, H. (2012). Crafting technology: Reimagining the processes, materials, and cultures of electronics. ACM TOCHI, 19, 21:1–21:21.

    Google Scholar 

  • Dourish, P. (2003). The appropriation of interactive technologies: Some lessons from placeless documents. Journal Computer Supported Cooperative Work, 12(4), 465–490.

    Article  Google Scholar 

  • Duncan, S. C. (2011). Minecraft, beyond construction and survival. Well Played, 1, 1–22.

    Google Scholar 

  • Gardner, A. (2014). Oxfam teams with MyMiniFactory to provide humanitarian aid in Syria, using 3D printing. http://3dprint.com/3400/syrian-crisis-oxfam. Accessed January 10, 2015.

  • Gershenfeld, N. (2005). Fab: The coming revolution on your desktop—from personal computers to personal fabrication. New York: Basic Books.

    Google Scholar 

  • Gershenfeld, N. (2012). How to make almost anything the digital fabrication revolution. Foreign Affairs, 91, 42–57.

    Google Scholar 

  • Harel, I., & Papert, S. (1991). Constructionism. New York: Ablex Publishing.

    Google Scholar 

  • Hatch, M. (2013). The maker movement manifesto. New York: McGraw Hill Education.

    Google Scholar 

  • Ho, M. R., Smyth, T. N., Kam, M., & Dearden, A. (2009). Human-computer interaction for development: The past, present, and future. Information Technologies and International Development, 5, 1–18.

    Google Scholar 

  • Kafai, Y. B., Peppler, K. A., & Chapman, R. N. (2009). The computer clubhouse: Constructionism and creativity in youth communities, technology, education-connections. New York: Teachers College.

    Google Scholar 

  • Krassenstein, E. (2014). Man compares his $42k prosthetic hand to a $50 3D printed cyborg beast. http://3dprint.com/2438/50-prosthetic-3d-printed-hand. Accessed January 10, 2015.

  • Kuznetsov, S., & Paulos, E. (2010). Rise of the expert amateur: DIY projects, communities, and cultures. In Proceedings of NordiCHI (pp. 295–304).

    Google Scholar 

  • Kuznetsov, S., Taylor, A. S., Regan, T., Villar, N., & Paulos, E. (2012). At the seams: DIYbio and opportunities for HCI. In Proceedings of DIS (pp. 258–267).

    Google Scholar 

  • Lee, C. P. (2007). Boundary negotiating artifacts: Unbinding the routine of boundary objects and embracing chaos in collaborative work. In Proceedings of CSCW (Vol. 16, pp. 307–339).

    Google Scholar 

  • Lindtner, S., Hertz, G., & Dourish, P. (2014). Emerging sites of HCI innovation: Hackerspaces, hardware startups and incubators. In Proceedings of CHI (pp. 1–10).

    Google Scholar 

  • Ludwig, T., Stickel, O., & V. Pipek (2014b). 3D Printers as potential boundary negotiating artifacts for third places. In 2nd WS on HCI for 3rd Places at DIS’14. Canada: Vancouver.

    Google Scholar 

  • Ludwig, T., Stickel, O., Boden, A., & Pipek, V. (2014a). Towards sociable technologies: An empirical study on designing appropriation infrastructures for 3D printing. In Proceedings of DIS (pp. 835–844).

    Google Scholar 

  • McTaggart, R. (1991). Principles for participatory action research. Adult Education Quarterly, 41(3), 168–187.

    Google Scholar 

  • Mellis, D. A., Buechley, L. (2012). Case studies in the personal fabrication of electronic products. In Proceedings of DIS (pp. 268–277). New York: ACM.

    Google Scholar 

  • Mikhak, B., Lyon, C., Gorton, T., Gershenfeld, N., Mcennis, C., & Taylor, J. (2002). Fab lab: An alternate model of ICT for development. In Development by Design (DYD02) (pp. 1–7).

    Google Scholar 

  • Moilanen, J., & T. Vadén (2013). 3D printing community and emerging practices of peer production. First Monday, 18(5).

    Google Scholar 

  • Pipek, V. (2005). From tailoring to appropriation support: Negotiating groupware usage (Doctoral dissertation, University of Oulu, 2005).

    Google Scholar 

  • Pipek, V., & Kahler, H. (2006). Supporting collaborative tailoring. In EUD (pp. 315–345).

    Google Scholar 

  • Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., et al. (2009). Scratch: Programming for all. CACM, 52, 60–67.

    Article  Google Scholar 

  • Sawhney, N. (2009). Voices beyond walls: The role of digital storytelling for empowering marginalized youth in refugee camps. Voices (pp. 3–6).

    Google Scholar 

  • Schubert, K., Weibert, A., & Wulf, V. (2011). Locating computer clubs in multicultural neighborhoods: How collaborative project work fosters integration processes. IJHCS, 69, 669–678.

    Google Scholar 

  • Short, D., & Short, B. D. (2012). Teaching scientific concepts using a virtual world—Minecraft. Teaching Science: The Journal of the Australian Science Teachers Association, 58, 55–58.

    Google Scholar 

  • Star, S. L., & Griesemer, J. R. (1989). Institutional ecology, ‘Translations’ and boundary objects: Amateurs and professionals in Berkeley’s museum of vertebrate zoology, 1907-39. Social studies of science, 19(3), 387–420.

    Google Scholar 

  • Stevens, G., Pipek, V., & Wulf, V. (2009). Appropriation infrastructure: Supporting the design of usages. In Proceedings of 2nd International Symposium on EUD (pp. 50–69).

    Google Scholar 

  • Stevens, G., Veith, M., & Wulf, V. (2005). Bridging among ethnic communities by cross-cultural communities of practice. In Proceedings of C&T (pp. 377–396).

    Google Scholar 

  • Tanenbaum, J. J. G., Williams, A. M., Desjardins, A., & Tanenbaum, K. (2013). Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice. In Proceedings of CHI (pp. 2603–2612).

    Google Scholar 

  • Troxler, P. (2013). Making the third industrial revolution—the struggle for polycentric structures and a new peer-production commons in the FabLab community. In J. Walter-Herrmann & C. Büching (Eds.), FabLabs: Of machines, makers and inventors.

    Google Scholar 

  • von Hippel, E. (1988). Users as innovators. Oxford: Oxford University Press.

    Google Scholar 

  • von Rekowski, T., Boden, A., Stickel, O., Hornung, D., & Stevens, G. (2014). Playful, collaborative approaches to 3D modeling and 3D printing. In Proceedings of Mensch und Computer (pp. 363–366).

    Google Scholar 

  • Weibert, A., Marshall, A., Aal, K., Schubert, K., & Rode, J. (2014). Sewing interest in E-textiles: Analyzing making from a gendered perspective. In Proceedings of DIS (pp. 15–24). New York: ACM.

    Google Scholar 

  • Weibert, A., & Schubert, K. (2010). How the social structure of intercultural computer clubs fosters interactive storytelling. In Proceedings of IDC (pp. 368–371).

    Google Scholar 

  • Willis, K. D. D., & Gross, M. D. (2011). Interactive fabrication: New interfaces for digital fabrication. In Proceedings of TEI (pp. 69–72).

    Google Scholar 

  • Wulf, V., Aal, K., Abu Kteish, I., Atam, M., Schubert, K., Rohde, M., Yerousis, G. P., & Randall, D. (2013). Fighting against the wall. In Proceedings of CHI (pp. 1979–1988).

    Google Scholar 

  • Wulf, V., Müller, C., Pipek, V., Randall, D., & Rohde, M. (2015). Practice-based computing. In V. Wulf, K. Schmidt, & D. Randall (Eds.), Designing socially embedded technologies in the real world. London: Springer.

    Chapter  Google Scholar 

  • Yerousis, G., Aal, K., Rekowski, T. V., Randall, D. W., Rohde, M., & Wulf, V. (2015). Computer-enabled project spaces: Connecting with Palestinian refugees across camp boundaries. In Proceedings of CHI (pp. 1979–1988).

    Google Scholar 

Download references

Acknowledgments

We are indebted to the volunteers and participants in Palestine, especially George Yerousis, Birzeit University.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Oliver Stickel .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this paper

Cite this paper

Stickel, O., Hornung, D., Aal, K., Rohde, M., Wulf, V. (2015). 3D Printing with Marginalized Children—An Exploration in a Palestinian Refugee Camp. In: Boulus-Rødje, N., Ellingsen, G., Bratteteig, T., Aanestad, M., Bjørn, P. (eds) ECSCW 2015: Proceedings of the 14th European Conference on Computer Supported Cooperative Work, 19-23 September 2015, Oslo, Norway. Springer, Cham. https://doi.org/10.1007/978-3-319-20499-4_5

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-20499-4_5

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-20498-7

  • Online ISBN: 978-3-319-20499-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics