Diegetization: An Approach for Narrative Scaffolding in Open-World Simulations for Training

  • Kevin Carpentier
  • Domitile Lourdeaux
Conference paper

DOI: 10.1007/978-3-319-12337-0_3

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8832)
Cite this paper as:
Carpentier K., Lourdeaux D. (2014) Diegetization: An Approach for Narrative Scaffolding in Open-World Simulations for Training. In: Mitchell A., Fernández-Vara C., Thue D. (eds) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol 8832. Springer, Cham

Abstract

The use of storytelling for learning is widely approved and encouraged. Yet, in virtual environments for training, there are difficulties to build a story when there is no global control over the course of events. We present in this paper an approach called diegetization. Supported by structuralist narrative theories, this approach aims to dynamically match a sequence of events with sequence of narrative patterns. The pedagogical prescriptions are then extended to consolidate the recognized narrative sequences. The process uses semantic models to benefit from pattern matching algorithm and deep inferences. The proposition was implemented in the Humans platform and applied to a scenario for training in high-risk activities.

Keywords

virtual training interactive storytelling constraint satisfaction problem structuralism semiotic semantic representation 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Kevin Carpentier
    • 1
  • Domitile Lourdeaux
    • 1
  1. 1.Heudiasyc - UMR CNRS 7253Université de Technologie de CompiègneCompiègneFrance

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