Fleeing the Operator: The User Experience and Participation in Marble Hornets (2009-2014)

  • Devin Hartley
Conference paper

DOI: 10.1007/978-3-319-12337-0_15

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8832)
Cite this paper as:
Hartley D. (2014) Fleeing the Operator: The User Experience and Participation in Marble Hornets (2009-2014). In: Mitchell A., Fernández-Vara C., Thue D. (eds) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol 8832. Springer, Cham

Abstract

The found-footage YouTube series Marble Hornets (2009-2014) uses two YouTube channels and a Twitter account to create a transmediated Alternate Reality Game (ARG) experience, allowing users to communicate directly with both the diegetic characters and each other. While it is not revolutionary in how it approaches the use of ARG elements in its narrative, it marks a starting point in the creation of a definitive model for this mode of storytelling.

Keywords

transmedia YouTube social media participatory spectatorship ARG interactive narrative 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Devin Hartley
    • 1
  1. 1.Carleton UniversityOttawaCanada

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