Toward a Hermeneutic Narratology of Interactive Digital Storytelling

  • Fanfan Chen
Conference paper

DOI: 10.1007/978-3-319-12337-0_12

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8832)
Cite this paper as:
Chen F. (2014) Toward a Hermeneutic Narratology of Interactive Digital Storytelling. In: Mitchell A., Fernández-Vara C., Thue D. (eds) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol 8832. Springer, Cham

Abstract

This paper attempts to frame a hermeneutic narratology of interactive digital storytelling in light of Paul Ricoeur’s philosophy and the narratology of the French New Rhetoric. For starters, I propose to bring to light an underlying rationale to demonstrate the significance of interactive storytelling in videogames that go beyond entertainment. This rationale rejoins the perennial ontological and epistemological questions. I will then analyze how the threefold mimesis functions par excellence in interactive storytelling. Lastly, my theoretical framing will be completed with the praxis dimension of mimesis, a discussion of semiotic and morphological orientation for emplotment, for future digital poiesis.

Keywords

interactive digital storytelling videogame digital narrative hermeneutics rhetoric narratology mimesis semiotics 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Fanfan Chen
    • 1
  1. 1.Department of EnglishNational Dong Hwa UniversityHualien CountyTaiwan

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