Contextual Gamification of Social Interaction – Towards Increasing Motivation in Social E-learning

  • Lei Shi
  • Alexandra I. Cristea
  • Suncica Hadzidedic
  • Naida Dervishalidovic
Conference paper

DOI: 10.1007/978-3-319-09635-3_12

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8613)
Cite this paper as:
Shi L., Cristea A.I., Hadzidedic S., Dervishalidovic N. (2014) Contextual Gamification of Social Interaction – Towards Increasing Motivation in Social E-learning. In: Popescu E., Lau R.W.H., Pata K., Leung H., Laanpere M. (eds) Advances in Web-Based Learning – ICWL 2014. ICWL 2014. Lecture Notes in Computer Science, vol 8613. Springer, Cham

Abstract

In current e-learning studies, one of the main challenges is to keep learners motivated in performing desirable learning behaviours and achieving learning goals. Towards tackling this challenge, social e-learning contributes favourably, but it requires solutions that can reduce side effects, such as abusing social interaction tools for ‘chitchat’, and further enhance learner motivation. In this paper, we propose a set of contextual gamificationstrategies, which apply flow and self-determination theory for increasing intrinsic motivation in social e-learning environments. This paper also presents a social e-learning environment that applies these strategies, followed by a user case study, which indicates increased learners’ perceived intrinsic motivation.

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Lei Shi
    • 1
  • Alexandra I. Cristea
    • 1
  • Suncica Hadzidedic
    • 1
  • Naida Dervishalidovic
    • 2
  1. 1.Department of Computer ScienceUniversity of WarwickCoventryUnited Kingdom
  2. 2.Department of Information SystemsUniversity Sarajevo School of Science and TechnologyBosnia and Herzegovina

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