Abstract
In this paper, we discuss the design and evaluation of a computer game “Guess Who” which was used as a tool to encourage social interaction in autistic children. We performed an evaluation of the game for a span of six weeks at an autistic school in Pakistan. We present the qualitative results collected from the weekly feedback taken from teachers against every child’s behavior. We also present the video analysis results that give us information about the amount of social interaction among children while playing the game.
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© 2014 Springer International Publishing Switzerland
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Ahmad, M.I., Shahid, S., Maganheim, J.S. (2014). A Game-Based Intervention for Improving the Communication Skills of Autistic Children in Pakistan. In: Miesenberger, K., Fels, D., Archambault, D., Peňáz, P., Zagler, W. (eds) Computers Helping People with Special Needs. ICCHP 2014. Lecture Notes in Computer Science, vol 8547. Springer, Cham. https://doi.org/10.1007/978-3-319-08596-8_80
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DOI: https://doi.org/10.1007/978-3-319-08596-8_80
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-08595-1
Online ISBN: 978-3-319-08596-8
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