Skip to main content

A Game-Based Intervention for Improving the Communication Skills of Autistic Children in Pakistan

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8547))

Abstract

In this paper, we discuss the design and evaluation of a computer game “Guess Who” which was used as a tool to encourage social interaction in autistic children. We performed an evaluation of the game for a span of six weeks at an autistic school in Pakistan. We present the qualitative results collected from the weekly feedback taken from teachers against every child’s behavior. We also present the video analysis results that give us information about the amount of social interaction among children while playing the game.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Davis, M., Dautenhahn, K., Nehaniv, C., Powell, S.: Towards an interactive system eliciting narrative comprehension in children with autism: A longitudinal study. In: Designing accessible technology, pp. 101–114. Springer, London (2006)

    Chapter  Google Scholar 

  2. Piper, A.M., et al.: SIDES: a cooperative tabletop computer game for social skills development. In: Proceedings of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work. ACM (2006)

    Google Scholar 

  3. Hourcade, J.P., et al.: Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders. In: Proceedings of the 2013 ACM Annual Conference on Human Factors in Computing Systems. ACM (2013)

    Google Scholar 

  4. Sampath, H., Indurkhya, B., Sivaswamy, J.: A communication system on smart phones and tablets for non-verbal children with autism. In: Miesenberger, K., Karshmer, A., Penaz, P., Zagler, W. (eds.) ICCHP 2012, Part II. LNCS, vol. 7383, pp. 323–330. Springer, Heidelberg (2012)

    Chapter  Google Scholar 

  5. Venkatesh, S., et al.: TOBY: early intervention in autism through technology. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM (2013)

    Google Scholar 

  6. 20 Best Social Games for Children With Autism, Aspergers, ADHD, http://autismsd.com/20-best-social-games-for-children-with-autism-aspergers-adhd/ (accessed December 25, 2013)

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Ahmad, M.I., Shahid, S., Maganheim, J.S. (2014). A Game-Based Intervention for Improving the Communication Skills of Autistic Children in Pakistan. In: Miesenberger, K., Fels, D., Archambault, D., Peňáz, P., Zagler, W. (eds) Computers Helping People with Special Needs. ICCHP 2014. Lecture Notes in Computer Science, vol 8547. Springer, Cham. https://doi.org/10.1007/978-3-319-08596-8_80

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-08596-8_80

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08595-1

  • Online ISBN: 978-3-319-08596-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics