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Perception and Manipulation of Game Control

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Abstract

Brain-computer interfaces do not provide perfect recognition of user input, for similar reasons as natural input modalities. How well can users assess the amount of control they have, and how much control do they need? We describe an experiment where we manipulated the control users had in a keyboard-controlled browser game. The data of 211 runs from 87 individuals indicates a significant linear correlation between users’ sense of control and the amount of control they really had in terms of mutual information (not accuracy!). If users know what they put in, they can assess quite well how much control they have over the system. In our case, from an amount of control of above 0.68 bits in mutual information (a 5-class accuracy of 65%), this aspect of control no longer seems to be the critical factor for finishing the game. Deliberate manipulation of perception may offer a way to make imperfect, uncertain input modalities more acceptable, especially in combination with games.

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© 2014 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

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Plass-Oude Bos, D., van de Laar, B., Reuderink, B., Poel, M., Nijholt, A. (2014). Perception and Manipulation of Game Control. In: Reidsma, D., Choi, I., Bargar, R. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2014. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 136. Springer, Cham. https://doi.org/10.1007/978-3-319-08189-2_7

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  • DOI: https://doi.org/10.1007/978-3-319-08189-2_7

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08188-5

  • Online ISBN: 978-3-319-08189-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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