Abstract
Humor in videogames is quite complex and rich. It pervades a range of games and can adopt many forms, from slapstick to parody to dark humor. This paper reviews and categorizes humor in the videogame space, suggesting that humor can be described through game-to-player, player-to-player, and player-to-game trajectories. Scripted humor (game-to-player) is contrasted with spontaneous humor (player-to-player) and emergent humor (player-to-game). The paper concludes by exploring how computational humor could sustain the design of humor in videogames.
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© 2014 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
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Dormann, C. (2014). Fools, Tricksters and Jokers: Categorization of Humor in Gameplay. In: Reidsma, D., Choi, I., Bargar, R. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2014. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 136. Springer, Cham. https://doi.org/10.1007/978-3-319-08189-2_10
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DOI: https://doi.org/10.1007/978-3-319-08189-2_10
Publisher Name: Springer, Cham
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