Gamification in the Development of Accessible Software

  • Andreas Stiegler
  • Gottfried Zimmermann
Conference paper

DOI: 10.1007/978-3-319-07437-5_17

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8513)
Cite this paper as:
Stiegler A., Zimmermann G. (2014) Gamification in the Development of Accessible Software. In: Stephanidis C., Antona M. (eds) Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access. UAHCI 2014. Lecture Notes in Computer Science, vol 8513. Springer, Cham

Abstract

This paper describes a theoretical framework covering game design, game mechanics and game engines, linking examples from actual commercial games with a gamification application. The goal of the framework is to develop an online platform for software developers to aid them in designing accessible applications, finding help on the topic etc. A software stack will be derived taking a typical game development project as an example. We will further identify process requirements for implementing crucial game design rules, like immediate feedback. Finally, an outlook on the final project will be given and possible evaluation metrics will be described.

Keywords

Gamification Game Development Serious Games 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Andreas Stiegler
    • 1
  • Gottfried Zimmermann
    • 1
  1. 1.Responsive User Interface Experience Research GroupStuttgart Media UniversityStuttgartGermany

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