Abstract
This paper explores the use of modern sensor technologies for physical interaction in educational games and interactive spaces. The paper presents a prototype of an educational game developed using a motion capture controller and two biofeedback sensors (EEG, ECG), proposing a generic architecture for multi-sensor interactive spaces. Target of this research is to study further the potential effect of such technologies on educational interactive games, in two aspects: i) on the involvement of human body and motion in the process of learning, and recall of knowledge, ii) on assisting the development of basic social emotional competencies, through the enhanced social affordances of embodied games.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Dourish, P.: Where the action is: The foundations of embodied interaction. MIT Press, Cambridge (2001)
Lindley, S.E., Couteur, J.L., Berthouze, N.L.: Stirring up experience through movement in game play: effects on engagement and social behaviour. In: Proceedings of the Twenty-sixth Annual SIGCHI Conference on Human Factors in Computing Systems (CHI 2008), pp. 511–514. ACM, New York (2008)
Johnson-Glenberg, M.C., Birchfield, D., Savvides, P., Megowan-Romanowicz, C.: Semi-virtual Embodied Learning – Real World STEM Assessment. In: Annetta, L., Bronack, S. (eds.) Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds, pp. 225–241. Sense Publications, Rotterdam (2010)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer International Publishing Switzerland
About this paper
Cite this paper
Poulios, N., Eliens, A. (2013). Multi-sensor Interactive Systems for Embodied Learning Games. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_66
Download citation
DOI: https://doi.org/10.1007/978-3-319-03161-3_66
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-03160-6
Online ISBN: 978-3-319-03161-3
eBook Packages: Computer ScienceComputer Science (R0)