Skip to main content

Children Ideation Workshop

Creative Low-Fidelity Prototyping of Game Ideas

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8253))

Abstract

Player’s enjoyment is one of the most important goals for games. Without this, children will not repeatedly play them. In order to meet children’s needs, it is important to consider them in the development process, for example, by enabling them to participate actively in the process. Therefore, children will be enabled to participate in ideation workshops to create creative low-fidelity prototypes of game ideas that inspire game designers.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Antle, A.N.: Child-based personas: need, ability and experience. Cognition, Technology & Work 10(2), 155–166 (2008)

    Article  Google Scholar 

  2. Brederode, B., Markopoulos, P., Gielen, M., Vermeeren, A., de Ridder, H.: Powerball: the design of a novel mixed-reality game for children with mixed abilities. In: Proceedings of the 2005 Conference on Interaction Design and Children (IDC 2005), pp. 32–39. ACM, New York (2005)

    Chapter  Google Scholar 

  3. Druin, A.: The Role of Children in the Design of New Technology. Behaviour and Information Technology 21(1), 1–25 (2002)

    Google Scholar 

  4. Jensen, J.J., Skov, M.B.: A review of research methods in children’s technology design. In: Proceedings of the 2005 Conference on Interaction Design and Children, IDC 2005, pp. 80–87. ACM, New York (2005)

    Google Scholar 

  5. Jones, C., McIver, L., Gibson, L., Gregor, P.: Experiences obtained from designing with children. In: Proceedings of the 2003 Conference on Interaction Design and Children (IDC 2003), pp. 69–74. ACM, New York (2003)

    Chapter  Google Scholar 

  6. Knudtzon, K., Druin, A., Kaplan, N., Summers, K., Chisik, Y., Kulkarni, R., Moulthrop, S., Weeks, H., Bederson, B.: Starting an intergenerational technology design team: a case study. In: Proceedings of the 2003 Conference on Interaction Design and Children (IDC 2003), pp. 51–58. ACM, New York (2003)

    Chapter  Google Scholar 

  7. Moser, C.: Child-Centered Game Development (CCGD): Developing Games with Children at School. Personal and Ubiquitous Computing, Special Issue on Child Computer Interaction, 1–15 (2012)

    Article  Google Scholar 

  8. Rouse, R.: Game Design Theory and Practice, 2nd edn. Wordware Publishing Inc., Plano (2000)

    Google Scholar 

  9. Scaiffe, M., Rogers, Y.V.: Kids as Informants: Telling Us What We Didn’t Know or Confirming What We Knew Already? In: The Design of Children’s Technology, pp. 27–50. Morgen Kaufman, San Francisco (1999)

    Google Scholar 

  10. Tan, J.L., Goh, D.H.L., Ang, R.P., Huan, V.S.: Child-centered interaction in the design of a game for social skills intervention. Computers Entertainment 9(1), 17 (2011)

    Article  Google Scholar 

  11. Tychsen, A., Canossa, A.: Defining personas in games using metrics. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Future Play 2008), pp. 73–80. ACM, New York (2008)

    Chapter  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer International Publishing Switzerland

About this paper

Cite this paper

Moser, C. (2013). Children Ideation Workshop. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_61

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-03161-3_61

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03160-6

  • Online ISBN: 978-3-319-03161-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics