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Gamification for Learning

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Abstract

Gamification is the use of game mechanics and game dynamics to drive game-like engagements and actions in a non-game setting. As a teaching tool, gamification applies game mechanics, game dynamics, and frameworks to promote desired learning behaviors. Positive and effective gamification could enhance learning and engage learners in more social and context-rich decision making for problem solving in learning tasks. Effective gamification design should understand learners’ game personalities, social engagement styles, and intrinsic and extrinsic motivated user styles initially and evaluate and select appropriate game mechanics, game dynamics to create ideal gamification instructions. This chapter proposes a Model for Constructing Gamification to assist educators in designing effective gamification to support their existing instructions. Critical issues in gamification integration are discussed.

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Correspondence to Chih-Hsiung Tu .

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© 2015 Springer Science+Business Media New York

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Tu, CH., Sujo-Montes, L.E., Yen, CJ. (2015). Gamification for Learning. In: Papa, R. (eds) Media Rich Instruction. Springer, Cham. https://doi.org/10.1007/978-3-319-00152-4_13

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