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Part of the book series: mental ray® Handbooks ((MENTALRAY,volume 3))

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Abstract

In our discussion of light shaders in the last chapter, we used a simple material shader that took the light into account to define the color of the surface. In this chapter, we’ll use our light shader with a variety of material shaders that approximate the affect of diffuse and mirror-like reflections from a surface.

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© 2008 mental images GmbH, Berlin

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(2008). Light on a surface. In: Writing mental ray® Shaders. mental ray® Handbooks, vol 3. Springer, Vienna. https://doi.org/10.1007/978-3-211-48965-9_12

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  • DOI: https://doi.org/10.1007/978-3-211-48965-9_12

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-48964-2

  • Online ISBN: 978-3-211-48965-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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